AI Insights · Timothy · September 2021
Top Basketball Games in El Salvador Q3 2021: Unified Platform Performance
Explore the performance trends of the top 5 basketball games in El Salvador for Q3 2021, including downloads, revenue, and active users.
In the third quarter of 2021, the top basketball games on a unified platform in El Salvador showed varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at the data from Sensor Tower for the top 5 games:
NBA LIVE Mobile Basketball
Throughout Q3 2021, weekly revenue for this game fluctuated, peaking at $59 in the last week of June and gradually declining to $28 by the end of September. Weekly downloads saw a notable increase mid-quarter, reaching 750 in the week of August 2, before stabilizing around 400-500 downloads per week. The game maintained a solid active user base, with weekly active users increasing from 3K to over 4.2K in early August and then stabilizing around 3K-3.2K by the end of the quarter.
Basketball Stars™: Multiplayer
This game experienced variability in its weekly revenue, with a significant peak of $71 in the last week of July, followed by a sharp decline to just $2 by the end of September. Weekly downloads remained relatively steady, ranging from 200 to 400 downloads per week. Active users increased from around 950 to 1.3K by early August, then hovered between 1.1K and 1.2K throughout the remainder of the quarter.
Basketball Arena - Sports Game
Weekly revenue for this game showed minor fluctuations, peaking at $28 in late July and then decreasing to $16 by the end of September. Downloads were more stable, ranging from 234 to 390 per week. Active users grew from 770 in late June to a peak of 1.1K in early August, before stabilizing around 900-1K for the rest of the quarter.
NBA 2K Mobile Basketball Game
Revenue for this game saw a significant spike to $30 in late August, followed by a decrease to $14 by the end of the quarter. Weekly downloads were generally low, peaking at 182 in early August. Active users increased from 240 in late June to a peak of 358 in early August and then remained relatively stable around 320-350 for the rest of the quarter.
NBA JAM by EA SPORTS™
This game experienced minimal revenue, peaking at $17 in mid-July and decreasing to $3 by the end of September. Downloads were almost negligible, with only one download per week recorded sporadically. No active user data was available for this game.
For more detailed insights and data on app performance, visit Sensor Tower.